A 5v5 war fought through lanes, jungle, and contested objectives. Break the enemy line and destroy their Bulwark.
Temple Arena
Close quarters. Round-based team fights. Pick your class and see who is still standing when the dust settles.
More battlefields ahead. Arwich Crusade, a large-scale 20v20 battleground, is in development. We're also planning a co-op PvE dungeon mode with procedurally generated layouts, hidden rooms, and bosses.
The roster
Who will you bring?
Seven classes to play now. Many more in development.
Character preview · Work in progress
Ranged assassin
Warden
An archer with poison arrows and an eagle that reveals enemies. Chameleon lets you roll back and turn invisible to get away.
Select a portrait to meet a class.
Explore Warden's skills
Viper Strike
A poisoned arrow that makes healing less effective on its victim.
Rabies
Fire three arrows in quick succession. The last stumbles and slows its target.
Death from Above
Mark an enemy with an arrow, then strike again from above.
Convocation
Call down a cosmic volley that repeatedly strikes an area.
Overwatch
Send an eagle to reveal enemies in an area and make your attacks hit them harder.
Chameleon
Roll backward and vanish, leaving a zone that knocks enemies down.
A quick look at the current kit. Skills are still in development.
Rampage
Charge forward and stagger enemies on contact.
Bladestorm
Hurl a returning sword that slows enemies and cuts through their blocks.
Singularity
Launch a Singularity that pulls enemies inward before collapsing.
Quake
Slam the ground to stun nearby enemies.
Haymaker
A sweeping blow that throws enemies back and knocks them down.
Fissure
Send an eruption forward to stumble and slow enemies. Its tip hits hardest.
Scorpion
Throw a chain and pull yourself to an enemy or a point on the terrain.
Whirl
Slash around you three times, leaving enemies bleeding.
Backhand
Drive forward with a stunning strike.
Rupture
Lunge into a strike that inflicts a heavy bleed.
Trip and Skewer
Sweep enemies off their feet, then follow up with a bleeding thrust.
Pilum
Throw a spear that knocks an enemy down and leaves them bleeding.
Sanctuary
Fire a bolt that hurts enemies and bursts into healing and Armor for nearby allies.
Suffuse
Heal allies around you, even through walls.
Atonement
Launch an orb that damages an enemy and leaves a healing area for your team.
Shade
Send a shade through enemies. Its return heals allies, while its trail poisons foes.
Umbra
Tether to an enemy to hurt and slow them, or to an ally to heal and grant Armor.
Gloom
Blast enemies in front of you backward and knock them down.
Bloodrush
Surge through enemies, inflicting Hemorrhage before ending in a burst.
Gore
Erupt blood spikes at a chosen location to inflict Hemorrhage.
Clot
Throw a crimson orb that inflicts Hemorrhage and splashes nearby enemies.
Maelstrom
Create a storm that damages and slows enemies caught inside.
Tide Totem
Summon a totem that fires at nearby enemies.
Deluge
Shelter inside an invulnerable water tomb, then burst out to damage and push enemies away.
Saber Charge
Charge up a lunging slash. Hold longer to travel farther and hit harder.
Gut Shot
A slowing shot that helps keep your target in reach.
Coup de Grace
Fire a pocket cannon that hits harder against wounded enemies.
Powder Keg
Toss an explosive keg. Shoot it to set it off early.
Fool's Gold
Stun an enemy and reveal their position.
Dead Ringer
Retreat behind decoys that explode when hit or touched by enemy heroes, knocking enemies down.
Flying Kick
Dash into a kick. In Crane stance, aim at an ally to dash to them and grant a shield.
Push Kick
Stagger an enemy with a kick, then follow up to knock them back and slow them.
Hundred Strikes
Rush forward and unleash four strikes with Grit, resisting interruption.
Ibuki
Heal yourself and nearby allies, removing a slow or root from each. Tiger also gains Grit and attack speed.
Deflect
Catch an incoming frontal hit with your guard, then counter and stagger the attacker.
Crane Stance / Tiger Stance
Crane Stance turns damage you deal into healing for nearby allies. Switch to Tiger Stance for harder hits, without damage-to-healing conversion.
Warden perks
21 perks per class. Three choices at every milestone. Pick one and change how you fight. Here are two examples.
False Trail
Chameleon sends a duplicate running forward while you vanish. It explodes when an enemy hero hits it.
Level 10
Fallen Star
Death from Above's follow-up explodes around its target, hitting nearby enemies too.
Stone Prison
Turn Fissure into walls of stone that box enemies in and cut off their escape.
Level 10
Walking Cataclysm
Singularity forms around you and moves with you, pulling enemies close before it collapses.
Returning Steel
Pilum flies back to you, damaging enemies and applying Bleed on the return.
Level 10
Vascular Shock
Backhand leaves a brand that briefly punishes enemies with damage when they use abilities.
Rebuff
Gloom bursts around you, freeing allies from roots and slows while knocking enemies back.
Level 10
Pilgrim's Grace
Atonement grants lingering healing that stays with allies after they leave its area.
Bloodwake
Bloodrush leaves a trail that hurts enemies and speeds up you and your allies.
Level 10
Clinging Clot
Clot sticks to its target and slows them before bursting. Hit them with Gore to burst it early.
Insurance Policy
When an enemy destroys your Dead Ringer decoy, you gain a shield.
Level 10
Bombard
Coup de Grace trades its missing-health bonus for a cannonball blast that hits nearby enemies.
Ricochet Kick
Flying Kick bounces you from one enemy hero to another nearby for a second kick.
Level 10
Dim Mak
Hundred Strikes leaves marks that burst after the final hit, damaging and silencing enemy heroes.
Play with us
Come help us make it better.
We are looking for players to try early builds and tell us how they feel. Leave your details to request a playtest invite.